In Maya defaultLightSet in outliner view is only includes lights in scene
which have Illuminates by Default option on in attribute editor.
Thursday, June 10, 2010
Thursday, June 3, 2010
Full body IK workflow
Each of the following steps are mandatory when using FBIK in Maya unless otherwise specified.
1. Prepare your character for full body IK.
2. Label or rename your character’s joints.
3. Create the full body IK system for your character.
4. Pose your characters with FBIK.
5. Key your character’s movements with FBIK.
1. Prepare your character for full body IK.
2. Label or rename your character’s joints.
3. Create the full body IK system for your character.
4. Pose your characters with FBIK.
5. Key your character’s movements with FBIK.
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