Thursday, June 3, 2010

Full body IK workflow

Each of the following steps are mandatory when using FBIK in Maya unless otherwise specified.

   1. Prepare your character for full body IK.


   2. Label or rename your character’s joints.


   3. Create the full body IK system for your character.


   4. Pose your characters with FBIK.  


   5. Key your character’s movements with FBIK.

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